

If such devices are available, try multiply the ranges for Characters and Manned Vehicles by 2x-3x. Default values set for infantry mission where players do not have large magnitude scopes or binoculars at their disposal. Distance is approximate, slider snaps to multiples of 50m. Good for testing.ĭifferent distance values for given entity types. When unchecked Dynamic Simulation will shut down.

The global Dynamic Simulation system settings are located in EDEN > Attributes > Performance > Dynamic Simulation section. The Dynamic Simulation system settings are divided into 2 areas - global 'system' settings that define the rules and behaviour of the system - mainly the activation distances for different types of entities - and local object / group settings that tell the system if the object / group should use the Dynamic Simulation or not. Flagging such object for Dynamic Simulation can be done either manually by ticking a checkbox in object or group attributes directly in EDEN editor or by script during the mission runtime. No backward compatibility with other older systems like the scripted Sites or FPS Manager.ĭynamic Simulation is active by default, but it affects only objects that are flagged to use Dynamic Simulation, which are none, by default.No support for moving entities entities will stop moving when disabled.No line of sight detection designer needs to make sure player cannot see transition between enabled/disabled states.Silent background operation no lag spikes or FPS drops.Can be selectively applied to entities and groups.This is achieved by selectively simulating only what is needed. Its goal is to allow mission designers to increase the number of objects and AI units that can be present in the mission without destroying game performance. 2.4 Advanced settings - wake-up abilityĭynamic Simulation is a feature that extends the possibilities to define and control object simulation.
